California's 'Stop Killing Games' Bill Passes Assembly Floor Vote in Historic Win for Game Preservation

The Historic Vote, How a Grassroots Movement Turned Into Lawmaking The floor vote of 41, 15 represents the farthest any US game preservation bill has ever advanced. Only 21 votes are needed in the...

California's 'Stop Killing Games' Bill Passes Assembly Floor Vote in Historic Win for Game Preservation

The Historic Vote, How a Grassroots Movement Turned Into Lawmaking

The floor vote of 41, 15 represents the farthest any US game preservation bill has ever advanced. Only 21 votes are needed in the California State Senate plus the governor's signature to make it law. The vote broke largely along party lines: 41 Democrats in favor, 15 Republicans opposed, with 24 members absent. That partisan split signals potential political headwinds in the Senate, where industry lobbying from the Entertainment Software Association (ESA) may continue to influence Republican opposition.

The bill was introduced by Assembly Member Chris Ward (San Diego) in February 2026. It passed through the Privacy, Judiciary, and Appropriations committees before reaching the Assembly floor. Along the way, it attracted support from consumer advocacy groups including Consumer Reports, while drawing fierce opposition from the ESA.

The movement itself was sparked by a single notorious event. In December 2023, Ubisoft shut down the servers for The Crew (2014), an always-online racing game that had sold over 12 million copies. Because the game required a persistent internet connection even for its single-player campaign, the shutdown rendered every purchased copy unplayable. Scott's call to action quickly resonated beyond gaming circles, and the European arm of Stop Killing Games gathered over 1.3 million verified signatures on a European Citizens' Initiative by January 2026, far exceeding the 1 million threshold required for an EU response.

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Vikki Blake avatar

What AB 1921 Actually Does (and Doesn't Do)

AB 1921 is deliberately narrow in scope. When a publisher decides to terminate servers for a paid digital game, the bill requires them to choose one of three compliance options: release an offline-capable version, provide a patch that makes the game run independently of the servers, or issue a full refund to all purchasers. Publishers must also give 60 days' notice before terminating services, and they are prohibited from continuing to sell a game that has become unplayable due to server shutdowns.

The bill only applies to games first made available for purchase or substantially re-released after January 1, 2027. That means it is forward-looking and not retroactive, The Crew itself would not be covered. This was a deliberate choice by the bill's authors to avoid legal complications and to give the industry time to adapt. Free-to-play games, subscription-based games, and games that already have a permanent offline version are entirely exempt.

Moritz Katzner, an organizer for Stop Killing Games, emphasized the bill's flexibility in a statement after the floor vote. "It isn't a demand for eternal server support," Katzner said. "It gives publishers clear options, preserve, patch, or refund." The bill's authors have noted that it shares definitions with California's existing AB 2426 (2024), which required digital storefronts to disclose that purchases are licenses, not ownership. AB 1921 builds on that foundation as a consumer protection extension.

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Cover image for YouTube video

The Opposition, ESA's Arguments and the Political Fight

The Entertainment Software Association, which represents major publishers including Ubisoft, EA, and Microsoft, formally opposes AB 1921. In a statement, the ESA argued the bill "could force developers to spend limited time and resources keeping old systems running instead of creating new games." The