Square Enix Warns Classic Final Fantasy Remakes Could Span 4-5 Games - A Reality Check for Fans
The Warning Heard 'Round the Fandom During a joint panel at Fan Fest Berlin, Naoki Yoshida (widely known as Yoshi-P) addressed a question about the feasibility of remaking Final Fantasy VI , VIII ,...
The Warning Heard 'Round the Fandom
During a joint panel at Fan Fest Berlin, Naoki Yoshida (widely known as Yoshi-P) addressed a question about the feasibility of remaking Final Fantasy VI, VIII, or IX at the same scale as the FF7 Remake project. His answer was blunt. "If we were to remake FFVI at the same scale as FF7 Remake, we would probably need 4 or 5 games to do it justice," he said, according to multiple outlets including GamesRadar and Eurogamer.
Consider the context. The FF7 Remake trilogy alone already spans three full retail games: Remake (2020), Rebirth (2024), and the as-yet-untitled third installment (expected in the late 2020s). That is over seven years of development across multiple studios. Yoshi-P's estimate means that classic titles with even denser narratives and larger character rosters would demand an even more sprawling multi-part commitment. This is not a hypothetical about one game. Multiple sources confirmed that the comment applied collectively to FFVI, FFVIII, and FFIX.

Why Fan-Favorite Classics Are So Daunting to Remake
The sheer scope of these older games makes them natural candidates for episodic treatment, but also makes them incredibly difficult to compress into a single title. Final Fantasy VI, for instance, features 14 playable characters, each with a distinct backstory and arc. Its second half is famously non-linear, giving players the freedom to recruit characters in any order. Reimagining that structure in full 3D with modern action-oriented combat would require massive expansion, not reduction. A 4-5 game saga might be the only way to preserve the depth that makes FFVI beloved.
Meanwhile, Final Fantasy VIII has its divisive Junction system and a plot that twists through time, memory, and alternate realities. Final Fantasy IX leans into a nostalgic, fairy-tale aesthetic that would need careful updating without losing its charm. All three games would require significant reimagining to fit the modern Remake formula, a formula that already stretches the original FF7's story across three games. The original games' scope naturally resists compression into a single package.
The Human Cost of Mega-Remakes
Beyond creative challenges, the logistics of building a multi-game remake series are staggering. FF7 Remake director Naoki Hamaguchi recently admitted that keeping the same core team together across all three FF7 Remake games was an "incredible feat." He noted that such continuity is rare and that assembling a similar team for another long-term project is far from guaranteed.
Hamaguchi was even more direct about his own future involvement. In a separate interview at the same Fan Fest, he stated that he hopes younger talent within Square Enix will step up to lead any potential FFVI remake. That signals that he does not intend to helm such an enormous project himself, and given the decade-long commitment required, it is easy to see why. The development resources required for a 4- or 5-part series would strain Square Enix's studios, potentially delaying other major titles (including the next numbered Final Fantasy) and increasing the risk of creative burnout. For context, the FF7 Remake trilogy's extended development cycle has already been cited by some analysts as a factor in the company's shifting release cadence, with Final Fantasy XVI arriving nearly three years after Remake and Forspoken meeting a tepid reception, both projects arguably impacted by resource allocation.
Is There a Middle Ground? The Case-by-Case Future
Yoshi-P's warning does not mean Square Enix has closed the door on classic remakes. The company has officially stated that future remakes will be handled on a "case-by-case basis" and may not all follow the FF7 Remake playbook. Smaller-scale remakes that preserve original gameplay with updated visuals remain a viable alternative. Think of the Trials of Mana remake or the HD-2D approach seen in Octopath Traveler and the upcoming Dragon Quest III HD-2D Remake. These deliver nostalgia with modern polish without requiring a multi-game epic.
This middle ground could satisfy demand for FFVI, FFVIII, or FFIX without the decade-long commitment. A traditional turn-based remake with updated graphics, quality-of-life improvements, and enhanced storytelling could honor the originals without inflating scope. Square Enix has not announced any large-scale 3D remake projects beyond the FF7 Remake trilogy, so speculation remains just that. But Yoshi-P's comments provide crucial context for realistic expectations.
The Long Road Ahead
Yoshi-P's "4 or maybe even 5 installments" remark is not a dismissal of fan hopes. It is a necessary dose of reality. The scale and ambition required to remake beloved classics at the same level as FF7 Remake may simply be too large for a single generation of developers to shoulder. While the door for future remakes remains open, the path forward could look very different from what many players envision, whether that means smaller-scale updates, longer multi-game sagas, or a shift in creative leadership. The message is clear: be careful what you wish for, because you might just get a decade-long commitment.