The Complete Guide to Finding Every Weapon & Upgrade Tier in The Adventures of Elliot

In The Adventures of Elliot: The Millennium Tales , the promise of wielding a fully upgraded arsenal across four distinct time periods sounds like a dream come true. The reality, however, can feel...

The Complete Guide to Finding Every Weapon & Upgrade Tier in The Adventures of Elliot

In The Adventures of Elliot: The Millennium Tales, the promise of wielding a fully upgraded arsenal across four distinct time periods sounds like a dream come true. The reality, however, can feel more like a scavenger hunt spread across centuries. With six weapon types, three upgrade tiers, and weapons hidden behind story beats and optional dungeons, tracking down every blade, boomerang, and scythe requires more than blind luck. Fortunately, the game hands you the tools you need to become a master armorer. This guide covers the three essential tracking items, reveals every weapon location by age and tier, and explains which weapons are mandatory for unlocking the true ending.

You can find the full game on Steam.

Three Essential Tracking Items

Before you can systematically collect every weapon, you need the items that reveal them on your map. Think of them as a radar for hidden armaments.

Magic Compass, Obtained during the Age of Magic by completing the main story quest "A Shield Restored" while working with Mao. This compass highlights every 1‑star weapon location on your map. This includes the base versions of all six weapon types, plus the 1‑star Shields.

Better-Weapon Needle, Awarded for finishing Calotesia’s History Lesson quest in Littlehope Village during the Age of Reconstruction. To start the quest, speak with Calotesia in her lab, then interact with the green chest in Forest Ruins - Second Level, and return to her. The needle marks all 2‑star weapons on the map.

Best-Weapon Needle, Found in a chest on Sublevel Two of the Northern Tower. The chest is physically located in the Age of Safekeeping area, but you will need late‑game abilities to access Sublevel Two. Plan to return to the Northern Tower after progressing through the Age of Magic or Age of Budding. The needle reveals every 3‑star weapon location.

Important caveat: Quest‑reward weapons and story‑progression weapons are not marked by any of these items. You will have to follow the main path or specific side quests to obtain those. Also, some markers may be inaccessible until you unlock a new Faie power or Elliot ability. If a location seems out of reach, note it and return after progressing further in the story.

The Magic Compass reveals weapon locations on the map in The Adventures of Elliot.
The Magic Compass reveals weapon locations on the map in The Adventures of Elliot.

Weapon Types and Upgrade Tiers, What to Expect

The Adventures of Elliot features six main weapon types: Sword, Boomerang, Spear, Bow, Hammer, and Scythe. Each has three upgrade tiers, designated by stars. Bombs exist but have no upgrades; Shields have their own 1‑star, 2‑star, and 3‑star tiers that are tracked by the same compass and needles. In total, there are 18 weapon upgrades (six types × three tiers) plus three Shield tiers, for a grand total of 21 collectible items.

The 1‑star (base) weapons are mostly unmissable. You receive them through story progression, starting equipment, or mandatory side quests. For example, the first Sword is given to you early in the Age of Safekeeping, and the first Boomerang is a story reward in the same age.

The 2‑star and 3‑star weapons require the Better‑Weapon Needle and Best‑Weapon Needle to locate, but you can obtain them in any order. The game allows you to freely swap between any owned version of a weapon from the Items menu with no penalty. This means you can equip a 3‑star Scythe the moment you find it, even if you never grabbed the 1‑star version.

Parallel to the weapon tier system is the Magicite system. Magicite can be slotted into any weapon to add effects like increased damage or faster charge times. Do not ignore this system. Form your Magicite early and slot it into your best weapon as you go. The tier of the weapon and the Magicite you socket are independent progression tracks.

True‑Ending Weapons and Their Locations

Two 3‑star weapons are directly tied to the true‑ending questline. Their charged attacks break light barriers in certain dungeons, making them essential for completing the secret final story content.

Leytstaf (3‑star Sword), Found in the Water Ruins (accessible in the Age of Reconstruction or Age of Budding). The charged attack of this sword can shatter light barriers, opening paths that are otherwise blocked.

Judgment (3‑star Hammer), Found in the Geared Ruins during the Age of Magic. Its attack stat is 36, making it one of the most powerful weapons in the game. Like Leytstaf, its charged attack breaks light barriers.

If you are aiming for the true ending, prioritize locating Leytstaf and Judgment early. However, be aware that some areas leading to them require late‑game abilities such as the ability to traverse deep water or break heavy walls. You may need to revisit these ruins after unlocking more Faie powers.

How To Destroy Rocks And Cracked Walls In The Adventures Of Elliot
How To Destroy Rocks And Cracked Walls In The Adventures Of Elliot

Age‑by‑Age Weapon Location Breakdown

Organizing your weapon hunt by age is the most efficient approach. Below are the key weapons and locations for each age, including both marked and unmarked items.

Age of Safekeeping, This is the early game. Most weapon locations here are 1‑star variants obtained through story progression. Key items include:

  • 1‑star Sword (story reward, unmarked)
  • 1‑star Bow (chest in Littlehope Village, marked by Magic Compass)
  • 1‑star Spear (story reward, unmarked)
  • Best‑Weapon Needle chest on Sublevel Two of Northern Tower (requires late‑game abilities to access)

Focus on collecting the base weapons and completing the story to reach the next ages. The Northern Tower chest will have to wait.

Age of Reconstruction, The weapon hunt opens up significantly here, and you gain access to the Better‑Weapon Needle. Notable weapons:

  • Better‑Weapon Needle (quest reward from Calotesia, unmarked)
  • Leytstaf (3‑star Sword) in the Water Ruins (marked by Best‑Weapon Needle, but requires some late‑game abilities)
  • 2‑star Boomerang (chest in Forest Ruins, marked by Better‑Weapon Needle)
  • Various 2‑star weapons sold in Littlehope Village shops (marked by Better‑Weapon Needle)

Calotesia’s lab also contains a few 1‑star weapon chests marked by the Magic Compass.

Age of Magic, You acquire the Magic Compass here, and several high‑tier weapons become available. Key finds:

  • Magic Compass (story reward, unmarked)
  • Judgment (3‑star Hammer) in the Geared Ruins (marked by Best‑Weapon Needle)
  • 2‑star Sword and 2‑star Scythe (dungeon chests, marked by Better‑Weapon Needle)
  • Many 2‑star weapons available in shops (marked by Better‑Weapon Needle)

Dungeons in this age contain several 2‑star and 3‑star chests. Use your newly acquired Compass and Needles to clear the map markers.

Age of Budding, This is the final age, where you can revisit earlier locations with all your abilities unlocked. The last 3‑star weapons are found here, including:

  • 3‑star Bow (chest in Eastern Temple, marked by Best‑Weapon Needle)
  • 3‑star Scythe (hidden in the Overgrown Cavern, marked by Best‑Weapon Needle)
  • Leytstaf (if missed earlier, still available in Water Ruins)

Use the Best‑Weapon Needle to check for remaining markers on the map. Most 3‑star weapons require abilities you only obtain in the late game, so this age is your final sweep.

Pro tip: Use the compass and needles to systematically clear each age’s map markers. Then manually tackle quest‑reward weapons by referencing your quest log. Do not forget to check shops in every age, they often sell 2‑star variants that are easy to overlook.

Quick Weapon Reference

While the game contains many named weapons (one per tier per type), the essential ones for completion are:

  • 1‑star tier, one of each type (mostly story rewards)
  • 2‑star tier, one of each type (marked by Better‑Weapon Needle, many in shops)
  • 3‑star tier, one of each type, including Leytstaf (Sword) and Judgment (Hammer) for the true ending

Shields follow the same pattern: 1‑star, 2‑star, and 3‑star versions are marked by the respective compass and needles.

The Hunt Is Worth It

Collecting every weapon variant unlocks the Weapons Collector trophy or achievement. This is one of 44 total Steam achievements, and it requires you to own at least one copy of every weapon type at every star tier (including Shields), that’s 18 weapon upgrades plus three Shield tiers.

A few final reminders to smooth your journey. Swap weapons freely and experiment with different combos; there is no penalty for switching mid‑game. Do not ignore Magicite, socket it into your best weapon early for stat boosts. If a marker appears unreachable, progress the main story to unlock new Faie or Elliot abilities. Bombs have no upgrades, so you only need to acquire them once. Shields follow the same 1‑3 star tier system and are tracked by the same compass and needles.

With the Magic Compass, Better‑Weapon Needle, and Best‑Weapon Needle in your inventory, no weapon is truly hidden. Explore every corner of Philabieldia, revisit older ages when you gain new powers, and prioritize Leytstaf and Judgment if the true ending calls your name. The complete arsenal of The Adventures of Elliot is yours for the taking, one star at a time.