Obsidian's Fate in Limbo: Conflicting Reports on Xbox Studio Closures Expose Internal Chaos
This analysis is set in July 2026, imagining the consequences of continued Microsoft restructuring under CEO Asha Sharma. On the morning of July 2, 2026, two of the most respected voices in games...
This analysis is set in July 2026, imagining the consequences of continued Microsoft restructuring under CEO Asha Sharma.
On the morning of July 2, 2026, two of the most respected voices in games journalism published radically different accounts of the same story. One reported that Obsidian Entertainment, the acclaimed studio behind Fallout: New Vegas and The Outer Worlds, was "deep in negotiation" with Microsoft to avoid closure. The other stated flatly that Xbox was keeping Obsidian and that no such negotiations existed. Neither report was vague. Both landed within hours of each other. The most likely explanation is that both reports are true, just hours apart, revealing a decision-making process so fluid that even well-sourced journalists can contradict each other within a single day.
The Clash of Reports: What Was Said
The first report, from industry journalist Christopher Dring, claimed that Obsidian was among a group of Xbox studios negotiating for survival. According to Dring, the list included Compulsion Games, Ninja Theory, Double Fine, Undead Labs, and multiple Bethesda teams. Obsidian's recent titles, Avowed and The Outer Worlds 2, had missed commercial targets, and the studio's future was said to be in doubt.
Hours later, Bloomberg's Jason Schreier directly contradicted that account. Citing people familiar with the situation, Schreier wrote that Obsidian was not in closure negotiations and that "Xbox is keeping Obsidian." He acknowledged that "plenty of details are still up in the air surrounding the layoffs" and promised that the "picture will be clear on Monday", July 6, 2026.
Both journalists carry substantial credibility. Dring has a strong track record on industry business reporting. Schreier is widely considered the most reliable source on Xbox and studio closures, having broken numerous stories on Microsoft's restructuring over the past two years. Their conflict does not suggest incompetence. It suggests a situation so fluid that sources speaking at different times, perhaps even hours apart, could report opposite truths.
Eurogamer's analysis offered the most reasonable resolution: both reports could be true depending on the timing of the information. Microsoft's internal debates are reportedly rapid and back-and-forth. Obsidian may have been on a closure list earlier in the week and subsequently saved. Or Dring's report may have grouped Obsidian with other studios that are in active negotiations, based on broader industry chatter, while Schreier's sources specifically confirmed Obsidian's safety.

The Chaos Behind the Contradiction: A Symptom of Xbox's Reset
Asha Sharma's "reset" memo, leaked in late June, revealed a company under extraordinary financial strain: a razor-thin 3% accountability margin, over $20 billion in investments, and nearly $500 million in annual revenue decline when excluding Activision Blizzard King. The response has been sweeping. Over 12,500 roles have already been eliminated in earlier waves. At least 1,000 more are expected to be cut beginning July 6.
The environment that produced these conflicting accounts is itself the real story. Teams reportedly feel they are being "punished" for the poor performance of Call of Duty, not for their own output. This suggests the restructuring is not a surgical quality correction but a top-down panic driven by a single product's underperformance. Studios like Obsidian, which have delivered critical successes and a steady stream of releases, are caught in a domino effect caused by the franchise that was supposed to justify Microsoft's $69 billion acquisition of Activision.
The contradictory reports are therefore less about journalistic error and more about a chaotic, opaque decision-making process. One source may have shared the company's position at 9 a.m. while another shared a different position at 3 p.m. In a stable organization, such discrepancies would be corrected before they reached the press. In Microsoft Gaming today, they are the norm.
Why Obsidian Matters, And Why Its Inclusion in the Rumors Surprised
Obsidian was acquired in 2018 as a crown jewel of Xbox's RPG ambitions. The studio has produced The Outer Worlds, Grounded, and most recently Avowed and The Outer Worlds 2. Despite critical praise, Avowed reportedly sold roughly 40% below Microsoft's internal forecast, a figure cited by one analyst as the kind of miss that can put even a prestigious studio on the chopping block during a broad cost-cutting drive.
Adding to the confusion, VGC journalist Jordan Middler corroborated hearing "multiple times recently" that Obsidian is in early development on a new Fallout project. The potential closure of a studio that is actively prototyping one of gaming's most valuable IPs would be deeply counterintuitive. It is far more plausible that Obsidian's name was mistakenly included in a broader list of at-risk studios, or that earlier negotiations concluded in the studio's favor.
Nonetheless, the ambiguity highlights the cost of Microsoft's silence. Neither the Xbox division nor Obsidian has issued an official statement. Players and developers alike are left parsing reports from trusted journalists as though they were interpreting tea leaves. The lack of communication is itself a statement about the organization's internal state.

What Monday Will Tell: The Developing Story
Schreier has promised that Monday, July 6, will bring clarity. That is when the expected layoffs and studio closures are set to be announced. The confirmed targets appear to include Ninja Theory, which is reportedly already shuttering, and Arkane Lyon, which may have Marvel's Blade cancelled as a result. Compulsion Games and Double Fine are also reported to be in advanced negotiations.
The likely outcome is a definitive list of closures. If Obsidian is not on it, the confusion will be resolved. If it is, contradicting Schreier's report, the industry will face a far more disturbing conclusion.
But the deeper takeaway is already clear. The "reset" is not a surgical correction or a prudent rightsizing. It is a broad-based retreat from Microsoft's ambitious studio-buying strategy, executed under financial duress and with minimal transparency. The conflicting reports on Obsidian are not a failure of journalism. They are a window into the turbulence inside Microsoft Gaming, where decisions are made in real time, sources disagree, and even the most trusted reporters can publish contradictory information within a single day.
A Window Into Xbox's Turmoil
Come Monday, the picture will sharpen. We will know which studios survived and which did not. But the story this week is not about Obsidian's fate. It is about the environment that made such confusion possible. Asha Sharma's Microsoft Gaming is in crisis, and the chaos is spilling into public view. Obsidian may be safe, but Xbox remains in limbo, not because of any single studio's fate, but because no one, not even the insiders, can agree on what happens next.