Title: From 20,000 to 16,000: Ubisoft’s Sixth Layoff Round of 2026 Closes Studios and Cuts 380 More Jobs
Six rounds. One year. Nearly 700 layoffs. Ubisoft’s 2026 cost-cutting campaign has become a grim, recurring headline, but this latest wave feels different. The closures of engine-development studios...
Six rounds. One year. Nearly 700 layoffs. Ubisoft’s 2026 cost-cutting campaign has become a grim, recurring headline, but this latest wave feels different. The closures of engine-development studios in Winnipeg and Belgrade, the gutting of Barcelona’s AAA ambitions, and the final curtain on San Francisco’s remaining staff signal more than just downsizing: they represent the systematic dismantling of Ubisoft’s global studio network. With a record €1.3 billion operating loss, a workforce that has shed over 20% of its headcount in three years, and its crown jewels now managed by Tencent-backed Vantage Studios, the question is no longer whether Ubisoft is shrinking, but what will be left when the cuts stop.
The Latest Casualties: Which Studios Were Hit and How
The current restructuring, announced internally this week, according to an internal memo obtained by Kotaku, touches at least four locations across three continents. Here is the breakdown of confirmed impacts:
- Ubisoft Winnipeg (65 employees), Fully closed. The studio was founded in 2018 with a mandate to develop the Anvil and Snowdrop engines, core technology powering franchises like Assassin’s Creed, Far Cry, and Rainbow Six. Ubisoft had once pledged to grow the team to 300 with a $264 million investment from the Manitoba government. That promise is now void. All 65 staff were let go.
- Ubisoft Belgrade (~100 employees), Fully closed. Established in 2016, the Serbian studio contributed to a sweeping list of titles: Ghost Recon, The Crew 2, Rainbow Six Siege, Riders Republic, Assassin’s Creed Shadows, and Skull & Bones. Its work was primarily engine co-development and support. The entire team has been dismissed.
- Ubisoft Barcelona (51 employees laid off), Restructured to focus exclusively on Rainbow Six. The cuts end the studio’s work on Beyond Good & Evil 2 and other AAA projects. Ubisoft’s mobile studio in Barcelona is reportedly unaffected, but the office’s ambition to operate across multiple franchises has been drastically narrowed.
- Ubisoft San Francisco (50, 100 layoffs, estimate), The development studio here was already closed in December 2024 after the cancellation of XDefiant. Now the remaining IT and marketing staff are being cut. The site is effectively winding down, leaving only a skeleton presence at best.
- Rainbow Six Siege team (120 employees ramped off), As part of the restructuring, Ubisoft is reducing the live-service team for its most successful ongoing title. An internal memo described this as “ramping off” the game, suggesting a scaling back of post-launch support.
Across all these actions, up to 380 employees are expected to be impacted, pending consultation processes in affected regions. This brings Ubisoft’s total announced job cuts for 2026 to roughly 680.

Six Rounds in One Year: A Breakdown of Ubisoft’s 2026 Downsizing Drive
The pace of Ubisoft’s reductions is unprecedented even in an industry accustomed to mass layoffs. Here is the timeline of announced cuts so far this year:
- January: Ubisoft Stockholm and Ubisoft Halifax closed entirely.
- March: Red Storm Entertainment, the studio behind Tom Clancy titles, lost 105 staff.
- April/May: Ubisoft’s Paris headquarters faces up to 200 proposed cuts, announced in tandem with a broader restructuring.
- May/June (current): Winnipeg and Belgrade closures, Barcelona and San Francisco cuts, Rainbow Six Siege reductions.
Six separate layoff announcements in six months. The cumulative toll is roughly 680 jobs lost this year alone, and that figure does not account for smaller, unannounced departures across publishing and support roles.
To put the scale in perspective: Ubisoft employed over 20,000 people in early 2023. By the end of fiscal year 2025-26, that number had fallen to 16,590 (per Ubisoft’s latest financial report). After this round, the headcount is likely below 16,000, a reduction of more than 20% in three years.
The Financial Wreckage: How a Gaming Giant Lost Its Way
These job cuts do not happen in a vacuum. Ubisoft’s financial results for fiscal year 2025-26 painted a dire picture.
The company reported a record IFRS operating loss of €1.3 billion, with revenue declining 21.8% year-on-year to €1.4 billion (according to Ubisoft’s FY26 earnings release). The publisher is now targeting an additional €200 million in fixed cost cuts over the next two years, aiming for total savings of €500 million by March 2028. That target was set from a cost base of roughly $1.75 billion in 2023.
Several high-profile failures accelerated the decline. The free-to-play shooter XDefiant was canceled in late 2024, leading to the closure of the original San Francisco studio and Ubisoft Osaka. Multiple other games have been delayed or scrapped in 2026. The company’s stock has cratered, and analyst confidence has eroded.
Employee morale has cracked. In February 2026, staff at Ubisoft Paris went on strike over the company’s demand for a return to on-site work, even as management simultaneously notified workers of potential redundancy. The contradiction between “come back to the office” and “your job might not exist next month” became a symbol of Ubisoft’s chaotic restructuring. One former Ubisoft Winnipeg developer, speaking anonymously to Kotaku, described the closure as “a gut punch, we built the engines that power their biggest franchises, and they just pulled the plug on us without warning.”

What’s Left? The Future of Ubisoft’s Global Network
The closures of Winnipeg and Belgrade are particularly revealing. These were not development studios focused on single games, they were engine and technology hubs. Winnipeg built Anvil and Snowdrop; Belgrade integrated those engines across dozens of titles. Eliminating them signals a fundamental shift: Ubisoft is centralizing its technology stack, likely outsourcing engine work or consolidating it into fewer, larger locations.
Barcelona’s narrowing to a single franchise, Rainbow Six, shows the company retreating to its proven moneymakers. The mobile division survives, but the AAA ambitions that once included Beyond Good & Evil 2 are abandoned.
San Francisco’s final extinction closes a chapter that began with the XDefiant dream. The development studio for that game was shut in December 2024; now the support staff are gone too. The site is no longer a functioning part of Ubisoft.
Meanwhile, the company’s most valuable intellectual property, Assassin’s Creed, Far Cry, and Rainbow Six, sits under Vantage Studios, a separate entity launched in October 2025 with Tencent holding a 25% stake and investing approximately $1.25 billion (as reported in Ubisoft’s investor materials). Ubisoft retains ownership but has effectively carved out its crown jewels into a joint venture. The remaining Ubisoft, without its engines, without its tech backbone, and with a shrinking pool of developers, will be left with smaller IPs like The Division and Ghost Recon, and a skeleton crew to manage them.
The End of the Global Powerhouse
Ubisoft’s sixth layoff round of 2026 is not an anomaly, it is the logical endpoint of years of overexpansion, failed projects, and a business model that could not sustain itself. With 380 more jobs at risk, two studios closed entirely, and a workforce that has shed over a fifth of its people in three years, the company is retreating to its core live-service titles while selling off its creative future to Tencent. For the thousands of developers who built Ubisoft’s engines, worlds, and brands, the message is clear: no studio is safe, and no pledge is permanent. The question now is whether the remaining skeleton can sustain life, or whether this is simply the long, slow last breath of a once-dominant empire.